An Advanced Game Project from the University of Southern California between 2016 and 2017, this 2D puzzle-platformer was developed by a moderate-sized team inspired by long exposure photography.

As Usability Lead, I managed all playtesting of the game to ensure that we were providing the optimal tools so that players could access the playability of the game, and therefore fun. In a puzzle game, it is especially important that players are able to successfully master the tools of the game, and given ways to learn and understand those tools.

I ran over 20 hour-long tests with around dozen different playtesters; giving feedback to designers and engineers in order to help in the production of the game.

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